PSVR2 overview: Loads of enhancements, however is it too little, too late?
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Headset specs | |
---|---|
Headset weight | 560 grams (1.23 lbs, excluding cable) |
Show | 2000 x 2040 per eye, OLED HDR panels |
Refresh charge | As much as 120 Hz (90 Hz on many video games) |
Area of view | ~110 levels |
Controllers | PSVR2 Sense controllers (required for hand monitoring); DualSense |
Monitoring Cameras | 4x outward-facing (for head/place monitoring); 2x inward-facing (for eye monitoring) |
Audio | 3.5 mm audio jack on head strap, built-in microphone |
Notable options | Headset rumble, eye-tracking, resistive triggers |
Worth | $550 (PS5 console additionally required) |
Shopper-grade digital actuality was nonetheless in its infancy in 2016 when Sony determined it must be on the forefront of the cost. The primary PlayStation VR headset bought comparatively effectively in comparison with its early PC VR competitors and fairly effectively in comparison with different console equipment. However during the last six years, Sony has largely let its first console VR experiment wither on the vine, permitting rivals to advance the state of the artwork with frequent {hardware} and software program updates.
Now that we’re firmly within the PS5 period, Sony is again to show it hasn’t fully forgotten about its digital actuality market. The PlayStation VR2 headset exhibits all of the refinements you’d count on from years of technological development and throws in a number of good options that are not commonplace among the many competitors, as well. Regardless of these enhancements, although, the PSVR2 nonetheless appears like a by-the-numbers, too-little-too-late try by Sony to maintain its foot in a distinct segment it may not be totally dedicated to.
Prepared, get set…

The PSVR2 does away with the ludicrous mess of wires, junction bins, energy plugs, and cameras that got here to outline the unique PSVR. As we mentioned in our unboxing impressions, the newer headset contains a single USB-C cable that plugs straight into the entrance of a PS5. Which means you are not left with a litter of kit by your leisure middle should you depart the headset plugged in, and it is not a significant problem to get related if you wish to put the PSVR2 again within the field between periods.
The USB-C cable is gentle sufficient that it does not tug in your head or develop into a significant annoyance as you tilt your neck in VR. Should you face away out of your PS5, the cable tends to drape seamlessly over your left shoulder and down your again, the place you do not have to consider it in lots of gameplay conditions.

That mentioned, every time I discovered myself handing over place, strolling round, or doing giant swings with my left arm in VR, I might often have to fret about jostling or getting tangled in that wire. That was simply sufficient of an annoyance to quickly take me out of the VR expertise—the form of annoyance I have not missed throughout years of standard time with fully wi-fi headsets just like the Meta Quest line.
The PSVR2’s plug-and-play simplicity extends to its comparatively painless first-time setup. Throughout that course of, inner eye-tracking cameras decide the exact interpupillary distance of your eyes, serving to you set probably the most comfy distance between the lenses with a easy dial. That is essential as a result of if the lenses find yourself only a tad off-center, the sides of the VR picture can look slightly blurry—you could have to recalibrate if the headset sits barely otherwise in your head in subsequent periods.

A fast eye-tracking calibration check helps the system determine precisely the place you are glancing and introduces you to the magical, almost-telepathic feeling of interacting with VR objects utilizing only a look. After that, the system asks you to go searching your room from all angles to assist it robotically map out a protected play house in your ground. The method was fairly correct after I examined it with varied furnishings configurations, however it’s also possible to regulate the recommended play house on the margins with a point-and-shoot-style interface utilizing the (surprisingly high-resolution) passthrough digital camera.
For VR video games you play whereas sitting, it is comparatively straightforward to change out of your “standing” play house with a number of faucets within the menu. Sadly, the default cylinder for that sitting space is comparatively small, which means the digital limitations popped up consistently each time I leaned ahead or swung my arms throughout seated VR periods.
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